Chadric Sowards
(360)-593-5151
chadricsowards@gmail.com
Objective: To acquire a position as a game designer that will allow me to grow my career while making great and entertaining games!
Skills:
Game Development Experience:
11/14/2011- 6/29/2012 Vigil Games, Austin,TX
Contract Level Designer
04/02/2011-11/13/2011 Kalani Games, Austin,TX
Content and Level Designer
08/15/2009 – 03/31/2011 - Sony Online Entertainment, Austin, TX
Associate Game Designer
Education:
Austin Community College, Austin, TX
Coursera
Metropolitan State University of Denver, Denver, CO
Minor in Philosophy.
(360)-593-5151
chadricsowards@gmail.com
Objective: To acquire a position as a game designer that will allow me to grow my career while making great and entertaining games!
Skills:
- Engines: Unreal Engine, Unity, Crytek Sandbox Editor 2, Neverwinter Nights Editor
- Software applications: Outlook, Microsoft Team Manager, P4 & P4V, Excel, FMOD, Microsoft Word, Fraps, SVN, DevTrack , Visio
- Specialties: NPC creation/placement, visual/database/non-visual scripting, story/dialog/VO writing and recording, level/game/system documentation, optimization, cutscene creation, terrain editing, encounter creation/placement, quest progression/implementation
Game Development Experience:
11/14/2011- 6/29/2012 Vigil Games, Austin,TX
Contract Level Designer
- Set up and implemented designer cut scenes under the supervision of the creative director and a senior animator using the in-engine cinematic editor for Dark Siders 2
- Responsible for setting up, implementing and maintaining quest dialogue and quest progression for a world zone and assisting with other world zones for Dark Siders 2
- Scripting via visual scripting and non-visual scripting systems
- Set up combat encounters for various zones via visual scripting
- Assisting the audio team in the final phases of polish by implementing various sfx to cutscene camera movements and fixing sfx related bugs.
- Products published: Dark Siders II Xbox 360, PC, PS3
04/02/2011-11/13/2011 Kalani Games, Austin,TX
Content and Level Designer
- Designed and implemented zone for unannounced MMO
- Responsible for the primary level design, terrain editing, encounter design, and prop placement of a Unity-based demo for an unannounced 3rd person action title to pitch to our publisher
- Assisted with GUI scripting, implementation and design for Tiki Gods which was built with the Unity Engine
- Products published: Tiki Gods iPad, iPhone
08/15/2009 – 03/31/2011 - Sony Online Entertainment, Austin, TX
Associate Game Designer
- Responsible for fixing post-launch & update bugs
- Implemented assets and set up scenarios for player cities and player safehouses
- Implemented special types of open world encounters via proprietary version of Kismet
- Created NPCs, abilities, implemented temp vo for various episode content
- Worked as the primary designer for a facebook based project
- Products published: DC Universe Online PS3, PC
Education:
Austin Community College, Austin, TX
- Fundamentals of Programming (Intro to C++) 06/02/09-8/15/09
- Level Design I 08/23/2010-12/28/10
- Interactive Writing For Video Games 05/23/11-08/08/11
- Scripting (Unity Java Script) 08/22/2011 – 12/2011
- 3D Modeling & Rendering 8/27/2012-12/2012
Coursera
- Fantasy and Science Fiction: The Human Mind, Or Modern World 07/12-10/12
- Gamification 08/12-10/2012
Metropolitan State University of Denver, Denver, CO
- B.A. in English with an emphasis in Secondary Education 1996
Minor in Philosophy.