Chadric Sowards: Game Designer
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Chadric Sowards
(360)-593-5151
chadricsowards@gmail.com

 Objective:  To acquire a position as a game designer that will allow me to grow my career while making great and entertaining games!

Skills:

  • Engines: Unreal Engine, Unity, Crytek Sandbox Editor 2, Neverwinter Nights Editor
  • Software applications: Outlook, Microsoft Team Manager, P4 & P4V, Excel, FMOD, Microsoft Word, Fraps, SVN, DevTrack , Visio 
  • Specialties: NPC creation/placement, visual/database/non-visual scripting, story/dialog/VO writing and recording, level/game/system documentation, optimization, cutscene creation, terrain editing, encounter creation/placement, quest progression/implementation

Game Development Experience:


11/14/2011- 6/29/2012 Vigil Games, Austin,TX
Contract Level Designer                                                                                                                                      

  •   Set up and implemented designer cut scenes under the supervision of the creative director and a senior animator using the in-engine cinematic editor for Dark Siders 2
  •  Responsible for setting up, implementing and maintaining quest dialogue and quest progression for a world zone and assisting with other world zones for Dark Siders 2
  • Scripting via visual scripting and non-visual scripting systems 
  • Set up combat encounters for various zones via visual scripting
  • Assisting the audio team in the final phases of polish by implementing various sfx to cutscene camera movements and fixing sfx related bugs.
  • Products published:  Dark Siders II  Xbox 360, PC, PS3

04/02/2011-11/13/2011 Kalani Games, Austin,TX
Content and Level Designer                                                                                                                                           

  • Designed and implemented zone for unannounced MMO
  • Responsible for the primary level design, terrain editing, encounter design, and prop placement of a Unity-based demo for an unannounced 3rd person action title to pitch to our publisher
  •  Assisted with GUI scripting, implementation and design for Tiki Gods which was built with the Unity Engine
  • Products published:  Tiki Gods  iPad, iPhone

 08/15/2009 – 03/31/2011 - Sony Online Entertainment, Austin, TX
Associate Game Designer

  • Responsible for fixing post-launch & update bugs
  • Implemented assets and set up scenarios for player cities and player safehouses
  • Implemented special types of open world encounters via proprietary version of Kismet
  • Created NPCs, abilities, implemented temp vo for various episode content
  • Worked as the primary designer for a facebook based project
  • Products published:  DC Universe Online  PS3, PC

Education:


Austin Community College, Austin, TX

  •  Fundamentals of Programming (Intro to C++) 06/02/09-8/15/09
  •  Level Design I 08/23/2010-12/28/10
  •  Interactive Writing For Video Games 05/23/11-08/08/11
  • Scripting (Unity Java Script) 08/22/2011 – 12/2011
  • 3D Modeling & Rendering 8/27/2012-12/2012


Coursera
  • Fantasy and Science Fiction: The Human Mind, Or Modern World 07/12-10/12
  • Gamification 08/12-10/2012


Metropolitan State University of Denver, Denver, CO

  •    B.A. in English with an emphasis in Secondary Education 1996

          Minor in Philosophy.