Chadric Sowards: Game Designer
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DC Universe Online

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One of my tasks while working on DC Universe Online included:
  •  Setting up the player villain safehouses, and player cities which include the Hall of Doom and the Watchtower
  •  Placing all ambient NPCs, implementing and scripting AI, setting up and implementing interactive conversation cameras, naming of NPCs, placing of some quest NPCs and all vendors for villain safe-houses and  villain player city (Hall of Doom)
  • Writing and implementing temp vo and working closely with editorial to ensure all vo and text fits the style guide and DC cannon
  • Placing mail boxes and tour kiosks, implementing exit and entrance triggers for safe-houses and villain player city
  • Scripting and setting up guided tours/tutorial for the hero and villain player cities
  • Creating incidental encounters which are random encounters which add some flavor to the open world
  • Creating special iconic villain and hero reveal encounters

       Below are videos displaying some of the work listed above.  


                                        Villain Safe-Houses


                                        Tour of Hall of Doom

                                    Tour of The Watchtower



                                      Incidental Encounter 

Here is an incidental encounter I created which involved a generic hero I created called 'Titanic Trenton'. Titanic Trenton is found bragging to some on lookers and as a villain you can go and beat him up and then the citizens will walk away commenting on their disappointment. Below is a video that a player captured which shows some of the encounter. Forward to the 1:27 mark to see it. There was also a cool little forum thread started by players at GameFaqs DCUO forum page. 

                                             Killer-Croc Reveal Encounter